Nicholas Pellegrino nPellegrino Location: Kenosha, USA Language(s):
English Member Since: December 2008 Last Updated: 28 February 2010 Portfolio Views: 4462 Chosen as Favorite: 4
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Fog n hills - high altitude view Vue December 2009
Made this in Vue 8 xStream, rendered with the standalone.
Entirely custom, all materials, atmosphere settings, terrain and grass material designed from scratch. Only presets were my own clouds, and heavily modified.
Very minimal post work, just a small color correction. I was going for more of a c41 look with the original render, but lost a lot of detail when high amounts of green. So, I went closer to realism.
This scene uses 4 spectral cloud layers.
All cloud materials were modified from one of my fog materials.
Stratus fog # one, if you own the asileFX spectral v2 collection.
I used a very low density setting on all cloud layers for a nice grainless blend.
Terrain is procedural, not infinite, just extended it a bit into the farther away fog. Rendered with the "final" render mode, only setting not custom. Took about a half an hour to render at the shown res.
With just the primary and low fog layers I had the render down to 5 minutes, but I decided to create a blending layer to create a merging shadow, with god-rays it kind of killed the render time.
If I was to animate I would restructure the layers a bit. Plus, low density clouds can sometimes take longer to render because there is more depth to calculate.
Worked on this for about an hour or two. Had around about the same image as the final after 15 minutes, then tweaked it for a bit trying different lighting settings. I ended up back where I started.
Overall I'm happy with the turn out, I don't really like the water but I didn't want to take too long working on this. Made for fun.